Speakers
Brendan Dawes
09:30-10:30
C30, C60, C90, GO!
Brendan Dawes is Creative Director for magneticNorth, an interactive design group based in Manchester, UK. Over the years he's helped to realise projects for a wide range of brands including Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg's and Coca-Cola.
Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.
Brendan regularly speaks at design conferences across the globe, has been featured in many magazine articles and books on interaction design as well as writing two solo works published by New Riders. The Museum of Modern Art in New York featured Brendan's “Cinema Redux” project as part of the ground breaking “Design and the Elastic Mind” exhibition in 2008.
Gert Hans Berghuis
11:00-11:45
Motivations for cookbooks and llowlifes
Gert Hans Berghuis graduaded in 1996 as industrial design engineer. In the same year he joined Fabrique Communication & Design, a design agency for graphic design, new media, industrial design and spatial design. Taking the content as the starting point and searching for the optimum balance between function, communication objective, form and technical implementation, Gert Hans warrents that the total experience is always the primary focus.
Joe Fletcher
11:45-12:30
Predicting the Past
Joe Fletcher is a User Experience Manager at Microsoft Surface. His objective in Design is twofold; educating businesses to understand the value of design and educating designers to understand business perspectives and how to impact the bottom line. His role at Surface is to assist in the comprehension of the unique properties of multi-touch as an input system, and developing new forms of UI that take advantage of this.
Jonathan Arnowitz
13:30-14:30
In a World of Engineering
Jonathan Arnowitz is User Experience Architect at Google. Jonathan has over 20 years experience in designing user experiences and is co-author of the book 'Effective Prototyping for Software Makers'.
Previously he worked as a Senior Interaction Designer for PeopleSoft and as User Experience Architect for SAP Labs.
Jonathan is also a volunteer for ACM/SIGCHI where he was the co-founder of the DUX conference (Designing for User Experiences), co-editor in chief of Interactions Magazine and recently the Design Community co-chair for CHI2008.
He loves music, almost any kind, but has a particular place in his heart for Gustav Mahler – as well as things fin-de-siecle in general.
Thomas Küber and Julian Masuhr
14:30-15:15
User centered innovation
Thomas Küber and Julian Masuhr are Interaction Designers at D-LABS GmbH, a design and consulting company located in Potsdam, Germany.
Thomas Küber graduated as Master of Science in Media-Technology with a thesis on interactive out-of-home media. Using an installation he illustrated how the visual appearance of written content influences the individual perception. In his work for D-LABS, Thomas concentrates on the exploration of design processes and methodologies.
Julian Masuhr graduated as Master of Science in Media Informatics. For his thesis he developed a situation-adaptive navigation system. His interest in the seamless co-operation between designers and developers led him to co-found the Adobe Flex User Group Berlin.
Marthijn Pool
16:00-16:45
Architecture = Interaction
Marthijn Pool has received his Master degree from the Technical University Delft [1999-2005]. On the basis of programming and parametric modeling a design tool was developed to propose a synthesis on the integration of Infrastructure and Architecture on a high-density integration of static and dynamic space.
He has been working with ONL from spring 2006. On the architectural level his focus lies in the field of building 3-d parametric models in early design stages. As an architect/ engineer he has contributed to the realization of F-Zuid Housing project, iWeb Reasearch&DesignLab, Budapest CET micxed use development and various installations.
Thomas Castro
16:45-17:30
Generation random
LUST is a three-person multidisciplinary graphic design practice established in 1996 by Thomas Castro, Jeroen Barendse and Dimitri Nieuwenhuizen and based in The Hague, Netherlands. LUST works in a broad spectrum of media including traditional printwork, book design, abstract cartography, data-visualisations, new media and interactive installations, and architectural graphics.
LUST has developed a design methodology which has been described as process-based or generative-systems based design. This entails the developing of an analytical process which leads eventually to an end-product that designs itself. Moreover, LUST is deeply interested in exploring new pathways for design at the cutting edge where new media and information technologies, architechture and urban systems and graphic design overlap.


